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Author |
Thread Statistics | Show CCP posts - 13 post(s) |

Jim McGregor
Caldari
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Posted - 2006.09.06 17:15:00 -
[1]
Edited by: Jim McGregor on 06/09/2006 17:16:17
Jiekon, you are quite brave.... 
I personally think the system sounds fair... if it takes just a little while to do the mission, then the reward should be less, right? They will probably do the same for kill missions, if they havent already.
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Jim McGregor
Caldari
|
Posted - 2006.09.06 17:20:00 -
[2]
Originally by: Siri Blue Edited by: Siri Blue on 06/09/2006 17:17:10 How about fixing:
1) Reward/number of jump ratio
2) volume of cargo to be transported for higher lvl missions
3) Important missions, which ALL give attribute implants now that the old missions have been removed and its all down to implant farming now 
Point 1 and 2 of those things are actually taken into account using just the single variable time, right? More cargo, slower ship > longer travel.... more jumps > longer travel...
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Jim McGregor
Caldari
|
Posted - 2006.09.06 17:21:00 -
[3]
Originally by: Jiekon
that is how i understand the workings of the dynamic reward system
Should have been in the patch notes though...  --- Eve Wiki | Eve Tribune | Eve Pirate |

Jim McGregor
Caldari
|
Posted - 2006.09.06 17:25:00 -
[4]
Originally by: Jiekon
Missions have been like this since as long as i can remember, it's nothing new.
So its only faction standing that is dynamic then... the loyalty points and reward wont change dynamicly depending on mission time in the future?
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Jim McGregor
Caldari
|
Posted - 2006.09.06 17:28:00 -
[5]
Originally by: Jiekon all rewards and all standings are dynamicly modified and has been for aaaaages.
I actually didnt know that... thanks for clearing it up. :)
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Jim McGregor
Caldari
|
Posted - 2006.09.06 18:31:00 -
[6]
Originally by: Joshua Foiritain
Originally by: Jiekon This base reward is the same for each individual mission everywhere in the universe at any given moment.
That sounds odd 
It makes sense to me... for example, mission X might give 400 base lp as reward right now (before skills). Its the same all over the universe where that specific mission can be found. Thats the base reward.
Then the rewards will change with time depending on all the factors mentioned in this thread. :)
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Jim McGregor
Caldari
|
Posted - 2006.09.06 19:25:00 -
[7]
Originally by: Siri Blue
So basically what this patch did is cutting courier mission rewards down by approximately 60%.
From what I understand, nothing has really changed. The new missions are new to the system and will take a week or so to give the same amount of LP etc as before, if the same number of people are doing it in the same amount of time.
Wait a week and see what happens.
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Jim McGregor
Caldari
|
Posted - 2006.09.07 11:37:00 -
[8]
Originally by: Jiekon
As for the lack of communication, well, i try my best to get the information to you while i`m on my break, at home and generally anytime i`m not working on testing things that have been bug reported 
Yeah, you've been here alot lately. What have you done to Oveur? :)
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